AI Insights · Timothy · July 2022
Top 5 Science Games on Android in the UK Q2 2022
A look at the performance of the top 5 science games on Android in the UK during Q2 2022, highlighting trends in downloads, revenue, and active users.
In the second quarter of 2022, the top 5 science games on the Android platform in the United Kingdom showcased varied performance metrics. Here's a detailed look at the trends in downloads, revenue, and active users for these popular apps, based on data from Sensor Tower.
Merge Animals 3D - Mutant race from SayGames Ltd had a notable presence in terms of downloads. The game saw a peak in weekly downloads at approximately 12.9K in mid-April, but experienced a downward trend thereafter, ending the quarter with around 4.5K downloads in the last week of June. Active users followed a similar trend, starting at 16.1K at the end of March and gradually declining to about 7.8K by the end of June.
Monsters: Laboratory by playducky.com showed a significant spike in weekly downloads early in the quarter, reaching about 12.2K in the second week of April. However, downloads decreased sharply, stabilizing at a few hundred per week by the end of June. Active users remained relatively stable, fluctuating slightly around the 15K to 17K mark throughout the quarter.
Plague Inc., developed by Ndemic Creations, maintained a steady performance with weekly downloads ranging from 1.5K to 3K. The game saw its highest weekly revenue of about $1K at the end of May, with a slight decline towards the end of June. Active users also showed a moderate decline, from around 6.5K at the end of March to approximately 4.8K by the end of June.
Little Alchemy 2 from Recloak had a consistent download rate, with a slight peak of around 2.7K downloads at the end of May. Revenue peaked at about $79 in the same period. The number of active users saw a high of approximately 5.3K at the end of May, followed by a decline to around 3.4K by the end of June.
Jetpack Joyride by Halfbrick Studios experienced a steady decline in weekly downloads, starting from around 2.6K at the end of March and dropping to below 1K by the end of June. Weekly revenue mirrored this trend, peaking at $400 in mid-April and declining to around $194 by the end of June. Active users also decreased from 17K at the end of March to approximately 10.3K by the end of June.
For more detailed insights and data, be sure to visit Sensor Tower.